Fix fish being too fast

This commit is contained in:
William Blake Galbreath
2020-10-20 16:54:41 -05:00
parent 14420cf3c2
commit 54fdd690f7

View File

@@ -1496,7 +1496,7 @@ index ae7b269de..9abbbd59f 100644
@Override
diff --git a/src/main/java/net/minecraft/server/EntityFish.java b/src/main/java/net/minecraft/server/EntityFish.java
index 27d0f9351..d281114e5 100644
index 27d0f9351..4f3ef29da 100644
--- a/src/main/java/net/minecraft/server/EntityFish.java
+++ b/src/main/java/net/minecraft/server/EntityFish.java
@@ -70,13 +70,12 @@ public abstract class EntityFish extends EntityWaterAnimal {
@@ -1524,7 +1524,7 @@ index 27d0f9351..d281114e5 100644
public void g(Vec3D vec3d) {
if (this.doAITick() && this.isInWater()) {
- this.a(0.01F, vec3d);
+ this.a(hasRider() ? getSpeed() : 0.1F, vec3d); // Purpur
+ this.a(hasRider() ? getSpeed() : 0.01F, vec3d); // Purpur
this.move(EnumMoveType.SELF, this.getMot());
this.setMot(this.getMot().a(0.9D));
if (this.getGoalTarget() == null) {