Arrows should not reset despawn counter

This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
This commit is contained in:
William Blake Galbreath
2025-01-09 19:34:52 -08:00
committed by granny
parent 9630600d0c
commit 55dc415e72
3 changed files with 16 additions and 37 deletions

View File

@@ -1,37 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/net/minecraft/world/entity/projectile/AbstractArrow.java b/net/minecraft/world/entity/projectile/AbstractArrow.java
index f4513b1887f823b088dabe425be042b8fb2bde66..d2a8e0fb1e673cec5701fd184cedfd8e49212acd 100644
--- a/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -372,7 +372,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ if (this.level().purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
}
public boolean isInGround() {
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index fda9fcf681927334937d25706c9127fbbecd2ed5..2e807c72b8469210c4acdc591386368589913e61 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -102,6 +102,11 @@ public class PurpurWorldConfig {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
}
+ public boolean arrowMovementResetsDespawnCounter = true;
+ private void arrowSettings() {
+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
+ }
+
public boolean useBetterMending = false;
public boolean boatEjectPlayersOnLand = false;
public boolean disableDropsOnCrammingDeath = false;