Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly
This commit is contained in:
Ben Kerllenevich
2021-08-28 08:20:27 -04:00
parent a959bddfe7
commit 5ae3e94dec
311 changed files with 669 additions and 41361 deletions

View File

@@ -0,0 +1,30 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TreyRuffy <TreyRuffy@users.noreply.github.com>
Date: Wed, 9 Jun 2021 16:31:15 -0600
Subject: [PATCH] Flying Fall Damage API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 2306f62a4631fc9969549caa728a95b737796bcb..fcc4c6851ef932ab2e84d8758e7618856b98fdcf 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2352,5 +2352,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param invulnerableTicks Invulnerable ticks remaining
*/
void setSpawnInvulnerableTicks(int invulnerableTicks);
+
+ /**
+ * Allows you to enable fall damage while {@link #getAllowFlight()} is {@code true}
+ *
+ * @param flyingFallDamage Enables fall damage when {@link #getAllowFlight()} is true
+ */
+ public void setFlyingFallDamage(boolean flyingFallDamage);
+
+ /**
+ * Allows you get if fall damage is enabled while {@link #getAllowFlight()} is {@code true}
+ *
+ * @return True if fall damage is enabled when {@link #getAllowFlight()} is true
+ */
+ public boolean hasFlyingFallDamage();
// Purpur end
}