Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@f7124df Fix recursive chunk loading in chunk unload event
PaperMC/Paper@8b558d9 Apply entity tracker desync patch
PaperMC/Paper@a594d18 Fix entities not being visible to clients when teleporting
PaperMC/Paper@f250ec0 Increment ChunkHolderManager current tick
PaperMC/Paper@7bd22b1 Optimise entity tracker
PaperMC/Paper@90ae1dc Port collision optimisation patch from Moonrise
PaperMC/Paper@821081d Drop unapplied patches
PaperMC/Paper@1d0fcb5 Port lag compensation patch
PaperMC/Paper@0e02aa5 Port watchdog detail patch
PaperMC/Paper@c6e9579 Fix explosions calculation getting stuck (#11061)
PaperMC/Paper@2773dc4 Add light block to indestructible block list
PaperMC/Paper@70ff1ec Only skip damage tick if damage is unmodified zero (#11058)
This commit is contained in:
granny
2024-07-12 03:56:05 -07:00
parent b3709b1f4d
commit 5e70800f80
49 changed files with 263 additions and 246 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0d07bc9b57336191ba788fb1eed24010af33ff3d..c0690dd005e51b8cd41ffefeac6811c4bdb8c07f 100644
index 1d349c11a98977c84808c60124e58dfe5ea233e6..73e1f32dd8fa03c715b650eaffc971806fc9a119 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -837,10 +837,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
@@ -848,10 +848,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
if (flag1) {