Updated Upstream (Paper & Airplane)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
3db3aaf39 [Auto] Updated Upstream (CraftBukkit)
c953e51dd [Auto] Updated Upstream (CraftBukkit/Spigot)
dc529c7a9 Fix PlayerEditBookEvent (#5463)
3fea87edb [Auto] Updated Upstream (CraftBukkit)
a111b1365 Send post ChatEvent messages as MessageType.CHAT
d15161114 [Auto] Updated Upstream (Spigot)
e8889e96a [Auto] Updated Upstream (CraftBukkit)
3bc888ba6 [Auto] Updated Upstream (CraftBukkit)
211f8e041 Prevent light queue overfill when no players are online

Airplane Changes:
3ed988c05 Use AIR library for configuration parsing
This commit is contained in:
jmp
2021-04-07 20:24:49 -07:00
parent 96319592fd
commit 5e89d2377d
71 changed files with 241 additions and 473 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java
index 984a90a0a69f60315536d60eff597f65b6d49c57..bdc1aaa02836cb675224062e59cd635c6fe6e28a 100644
index c4f58ea8818d0c3e6dcd215f4cbb46a4b59ffa3b..2048b6f05d68eb31154f4a4c36ff8fa9ee225434 100644
--- a/src/main/java/net/minecraft/server/level/WorldServer.java
+++ b/src/main/java/net/minecraft/server/level/WorldServer.java
@@ -96,6 +96,7 @@ import net.minecraft.world.entity.ai.village.poi.VillagePlace;
@@ -16,7 +16,7 @@ index 984a90a0a69f60315536d60eff597f65b6d49c57..bdc1aaa02836cb675224062e59cd635c
import net.minecraft.world.entity.animal.horse.EntityHorseSkeleton;
import net.minecraft.world.entity.boss.EntityComplexPart;
import net.minecraft.world.entity.boss.enderdragon.EntityEnderDragon;
@@ -1241,12 +1242,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
@@ -1243,12 +1244,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
if (flag1) {