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first 50 patches done
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@@ -0,0 +1,37 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index fa885337085348308604e50049ecc5bb52023884..e8773aa2e796ca4e3b9b7cf85c40906d16eb241d 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -312,7 +312,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.life = 0;
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+ if (this.level().purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
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}
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@Override
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 5c478488da15171d70c1b4c01d7ca33698314032..b996cafed3083c3d9604005a054f0b4511bbf383 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -101,6 +101,11 @@ public class PurpurWorldConfig {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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}
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+ public boolean arrowMovementResetsDespawnCounter = true;
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+ private void arrowSettings() {
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+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
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+ }
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+
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public boolean useBetterMending = false;
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public boolean boatEjectPlayersOnLand = false;
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public boolean disableDropsOnCrammingDeath = false;
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