remove rainglow patch in favor of paper plugin impl

https://modrinth.com/plugin/rainglow-paper

supersedes #1351
This commit is contained in:
granny
2023-06-20 17:25:29 -07:00
parent d22455b2a3
commit 625e4adbd8
217 changed files with 919 additions and 1048 deletions

View File

@@ -30,10 +30,10 @@ index 4c3b5a26a6b04afff3a707929ced3c62b5256a67..11f92c1011a1accaf485e5785d2e9ebc
entityhorseskeleton.setPos((double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ());
this.addFreshEntity(entityhorseskeleton, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 5a9742865ca7e716d2af6e889e5657a699315344..82778ad99df11c9bdfa80409bc77e36710e03439 100644
index 232f3df733b13e6dcacca867b4d0b042ae0d1935..35dc3c23cf0c73a24b91e86fe13c3b82642f9c8e 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -1490,6 +1490,7 @@ public class PurpurWorldConfig {
@@ -1489,6 +1489,7 @@ public class PurpurWorldConfig {
public double zombieHorseJumpStrengthMax = 1.0D;
public double zombieHorseMovementSpeedMin = 0.2D;
public double zombieHorseMovementSpeedMax = 0.2D;
@@ -41,7 +41,7 @@ index 5a9742865ca7e716d2af6e889e5657a699315344..82778ad99df11c9bdfa80409bc77e367
private void zombieHorseSettings() {
zombieHorseRidableInWater = getBoolean("mobs.zombie_horse.ridable-in-water", zombieHorseRidableInWater);
zombieHorseCanSwim = getBoolean("mobs.zombie_horse.can-swim", zombieHorseCanSwim);
@@ -1505,6 +1506,7 @@ public class PurpurWorldConfig {
@@ -1504,6 +1505,7 @@ public class PurpurWorldConfig {
zombieHorseJumpStrengthMax = getDouble("mobs.zombie_horse.attributes.jump_strength.max", zombieHorseJumpStrengthMax);
zombieHorseMovementSpeedMin = getDouble("mobs.zombie_horse.attributes.movement_speed.min", zombieHorseMovementSpeedMin);
zombieHorseMovementSpeedMax = getDouble("mobs.zombie_horse.attributes.movement_speed.max", zombieHorseMovementSpeedMax);