mirror of
https://github.com/PurpurMC/Purpur.git
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Flying squids! Oh my!
This commit is contained in:
committed by
granny
parent
45acfd3f2a
commit
6f8ae53ef5
@@ -0,0 +1,16 @@
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--- a/net/minecraft/world/entity/GlowSquid.java
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+++ b/net/minecraft/world/entity/GlowSquid.java
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@@ -25,6 +_,13 @@
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super(entityType, level);
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}
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+ // Purpur start - Flying squids! Oh my!
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+ @Override
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+ public boolean canFly() {
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+ return this.level().purpurConfig.glowSquidsCanFly;
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+ }
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+ // Purpur end - Flying squids! Oh my!
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+
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@Override
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protected ParticleOptions getInkParticle() {
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return ParticleTypes.GLOW_SQUID_INK;
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@@ -1,6 +1,6 @@
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--- a/net/minecraft/world/entity/animal/Squid.java
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+++ b/net/minecraft/world/entity/animal/Squid.java
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@@ -50,6 +_,14 @@
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@@ -50,6 +_,25 @@
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this.tentacleSpeed = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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}
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@@ -11,7 +11,35 @@
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+ return super.getAxisForFluidCheck().offsetY(level().purpurConfig.squidOffsetWaterCheck);
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+ }
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+ // Purpur end - Stop squids floating on top of water
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+
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+ // Purpur start - Flying squids! Oh my!
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+ public boolean canFly() {
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+ return this.level().purpurConfig.squidsCanFly;
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+ }
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+
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+ @Override
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+ public boolean isInWater() {
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+ return this.wasTouchingWater || canFly();
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+ }
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+ // Purpur end - Flying squids! Oh my!
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+
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@Override
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protected void registerGoals() {
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this.goalSelector.addGoal(0, new Squid.SquidRandomMovementGoal(this));
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@@ -127,6 +_,7 @@
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}
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if (this.isInWaterOrBubble()) {
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+ if (canFly()) setNoGravity(!wasTouchingWater); // Purpur - Flying squids! Oh my!
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if (this.tentacleMovement < (float) Math.PI) {
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float f = this.tentacleMovement / (float) Math.PI;
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this.tentacleAngle = Mth.sin(f * f * (float) Math.PI) * (float) Math.PI * 0.25F;
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@@ -310,7 +_,7 @@
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int noActionTime = this.squid.getNoActionTime();
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if (noActionTime > 100) {
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this.squid.movementVector = Vec3.ZERO;
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- } else if (this.squid.getRandom().nextInt(reducedTickDelay(50)) == 0 || !this.squid.wasTouchingWater || !this.squid.hasMovementVector()) {
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+ } else if (this.squid.getRandom().nextInt(reducedTickDelay(50)) == 0 || !this.squid.isInWater() || !this.squid.hasMovementVector()) { // Purpur - Flying squids! Oh my!
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float f = this.squid.getRandom().nextFloat() * (float) (Math.PI * 2);
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this.squid.movementVector = new Vec3(Mth.cos(f) * 0.2F, -0.1F + this.squid.getRandom().nextFloat() * 0.2F, Mth.sin(f) * 0.2F);
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}
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