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https://github.com/PurpurMC/Purpur.git
synced 2026-02-17 08:27:43 +01:00
Add skeleton bow accuracy option
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@@ -12,3 +12,12 @@
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this.setItemSlot(EquipmentSlot.HEAD, new ItemStack(random.nextFloat() < 0.1F ? Blocks.JACK_O_LANTERN : Blocks.CARVED_PUMPKIN));
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this.armorDropChances[EquipmentSlot.HEAD.getIndex()] = 0.0F;
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}
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@@ -217,7 +_,7 @@
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if (event.getProjectile() == arrow.getBukkitEntity()) {
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// CraftBukkit end
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Projectile.spawnProjectileUsingShoot(
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- arrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
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+ arrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, serverLevel.purpurConfig.skeletonBowAccuracyMap.getOrDefault(serverLevel.getDifficulty().getId(), (float) (14 - serverLevel.getDifficulty().getId() * 4)) // Purpur - skeleton bow accuracy option
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);
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} // CraftBukkit
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}
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@@ -2608,6 +2608,8 @@ public class PurpurWorldConfig {
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public boolean skeletonAlwaysDropExp = false;
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public double skeletonHeadVisibilityPercent = 0.5D;
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public int skeletonFeedWitherRoses = 0;
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public String skeletonBowAccuracy = "14 - difficulty * 4";
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public Map<Integer, Float> skeletonBowAccuracyMap = new HashMap<>();
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private void skeletonSettings() {
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skeletonRidable = getBoolean("mobs.skeleton.ridable", skeletonRidable);
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skeletonRidableInWater = getBoolean("mobs.skeleton.ridable-in-water", skeletonRidableInWater);
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@@ -2623,6 +2625,18 @@ public class PurpurWorldConfig {
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skeletonAlwaysDropExp = getBoolean("mobs.skeleton.always-drop-exp", skeletonAlwaysDropExp);
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skeletonHeadVisibilityPercent = getDouble("mobs.skeleton.head-visibility-percent", skeletonHeadVisibilityPercent);
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skeletonFeedWitherRoses = getInt("mobs.skeleton.feed-wither-roses", skeletonFeedWitherRoses);
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final String defaultSkeletonBowAccuracy = skeletonBowAccuracy;
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skeletonBowAccuracy = getString("mobs.skeleton.bow-accuracy", skeletonBowAccuracy);
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for (int i = 1; i < 4; i++) {
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final float divergence;
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try {
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divergence = ((Number) Entity.scriptEngine.eval("let difficulty = " + i + "; " + skeletonBowAccuracy)).floatValue();
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} catch (javax.script.ScriptException e) {
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e.printStackTrace();
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break;
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}
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skeletonBowAccuracyMap.put(i, divergence);
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}
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}
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public boolean skeletonHorseRidable = false;
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