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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@aabf676 Prevent unloading worlds with pending player logins
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index a12238ee1dc58232f04586f60fb7f662eac22a10..6720ee545d93aa773c470ab8cbb0df0e9fd46010 100644
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index e79963efa8781ec8189255a44e8789ec279b0a61..2230bd2eae69b850c3f6dafd56edb8835a158a4c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -793,9 +793,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -796,9 +796,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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if (flag1) {
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