Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
0ea308381 Updated Upstream (Bukkit/CraftBukkit)

Tuinity Changes:
502d57ba Updated Upstream (Paper)
4415b59b Improve behavior for hard colliding entities
e5f54a3f Fix chunks refusing to unload at low TPS
2dfd22e4 Fix incorrect isRealPlayer init
This commit is contained in:
jmp
2021-02-16 15:19:26 -08:00
parent d7d72b326c
commit 70ec0e2e48
26 changed files with 851 additions and 739 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index e99c3ad507f1381c9aa495052d2014ba8b7e0750..49ae8bd50810473d121e786a06a813b777909904 100644
index 4464ac1b4cd240af03102a6f4dc47870e3fe0f30..5e9c09c3800c756b62c9b44a188c7033fd000bdf 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -996,12 +996,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
@@ -1004,12 +1004,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
if (flag1) {