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Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 0ea308381 Updated Upstream (Bukkit/CraftBukkit) Tuinity Changes: 502d57ba Updated Upstream (Paper) 4415b59b Improve behavior for hard colliding entities e5f54a3f Fix chunks refusing to unload at low TPS 2dfd22e4 Fix incorrect isRealPlayer init
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index e99c3ad507f1381c9aa495052d2014ba8b7e0750..49ae8bd50810473d121e786a06a813b777909904 100644
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index 4464ac1b4cd240af03102a6f4dc47870e3fe0f30..5e9c09c3800c756b62c9b44a188c7033fd000bdf 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -996,12 +996,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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@@ -1004,12 +1004,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
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if (flag1) {
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