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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@a2c9f58a Update to 1.21.11-pre3 (#13194) PaperMC/Paper@168287b2 Update exact choice recipe patch (#13346) PaperMC/Paper@354a5d54 [ci/skip] Add missing Nullable annotation for KineticWeapon.Builder methods (#13347) PaperMC/Paper@df4b6681 Restore legacy command restrictions PaperMC/Paper@2efb4e7a Merge branch 'ver/1.21.10' PaperMC/Paper@fdfdec66 Trigger build after merge commit PaperMC/Paper@6348ac89 Schedule PlayerSpawnFinder chunk callbacks to mainThreadProcessor instead of server queue fixes #13354 PaperMC/Paper@b786cbe8 Update to 1.21.11-pre4 (#13357) PaperMC/Paper@889c6617 Flush region storage if configured for ChunkMap#synchronize PaperMC/Paper@c7a138b0 Remove ItemStack mutation on drop methods (#11831) PaperMC/Paper@1d09b617 Fix ItemType#isEdible to also check for DataComponents#CONSUMABLE (#13348) PaperMC/Paper@84a789b2 Add Decorated Pot wobble API (#12994) PaperMC/Paper@ec0ad8b9 Update to 1.21.11-pre5 PaperMC/Paper@ffce96cf Fix wrong translation key in /give command (#13364) PaperMC/Paper@1cb31fd3 Update to 1.21.11-rc1 PaperMC/Paper@51c1b16b Optimize getEntityCount by directly accessing Moonrise data structures
This commit is contained in:
@@ -1,6 +1,6 @@
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--- a/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -364,6 +_,7 @@
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@@ -365,6 +_,7 @@
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}
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return false;
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}
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@@ -8,7 +8,7 @@
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}
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// CraftBukkit end
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@@ -481,6 +_,7 @@
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@@ -482,6 +_,7 @@
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public InteractionHand interactHand;
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public ItemStack interactItemStack;
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public InteractionResult useItemOn(ServerPlayer player, Level level, ItemStack stack, InteractionHand hand, BlockHitResult hitResult) {
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@@ -16,7 +16,7 @@
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BlockPos blockPos = hitResult.getBlockPos();
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BlockState blockState = level.getBlockState(blockPos);
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boolean cancelledBlock = false;
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@@ -523,7 +_,7 @@
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@@ -524,7 +_,7 @@
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boolean flag = !player.getMainHandItem().isEmpty() || !player.getOffhandItem().isEmpty();
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boolean flag1 = player.isSecondaryUseActive() && flag;
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ItemStack itemStack = stack.copy();
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@@ -25,7 +25,7 @@
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InteractionResult interactionResult = blockState.useItemOn(player.getItemInHand(hand), level, player, hand, hitResult);
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if (interactionResult.consumesAction()) {
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CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockPos, itemStack);
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@@ -569,4 +_,18 @@
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@@ -570,4 +_,18 @@
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public void setLevel(ServerLevel level) {
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this.level = level;
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}
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