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PaperPR - Projectile load/save limit per chunk
- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
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46
patches/server/0103-Totems-work-in-inventory.patch
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46
patches/server/0103-Totems-work-in-inventory.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: draycia <lonelyyordle@gmail.com>
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Date: Wed, 29 Apr 2020 00:45:58 -0700
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Subject: [PATCH] Totems work in inventory
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index a3df10fb2d..fe83a4c267 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1325,6 +1325,19 @@ public abstract class EntityLiving extends Entity {
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}
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}
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+ // Purpur start
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+ if (world.purpurConfig.totemOfUndyingWorksInInventory && this instanceof EntityPlayer && (itemstack == null || itemstack.getItem() != Items.TOTEM_OF_UNDYING)) {
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+ EntityPlayer player = (EntityPlayer) this;
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+ for (ItemStack item : player.inventory.items) {
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+ if (item.getItem() == Items.TOTEM_OF_UNDYING) {
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+ itemstack1 = item;
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+ itemstack = item.cloneItemStack();
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+ break;
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+ }
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+ }
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+ }
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+ // Purpur end
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+
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EntityResurrectEvent event = new EntityResurrectEvent((LivingEntity) this.getBukkitEntity());
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event.setCancelled(itemstack == null);
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this.world.getServer().getPluginManager().callEvent(event);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 29306f0dd5..c9ccbfed89 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -185,6 +185,11 @@ public class PurpurWorldConfig {
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teleportIfOutsideBorder = getBoolean("gameplay-mechanics.player.teleport-if-outside-border", teleportIfOutsideBorder);
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}
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+ public boolean totemOfUndyingWorksInInventory = false;
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+ private void totemOfUndyingWorksInInventory() {
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+ totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
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+ }
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+
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public boolean silkTouchEnabled = false;
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public String silkTouchSpawnerName = "Spawner";
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public List<String> silkTouchSpawnerLore = new ArrayList<>();
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