PaperPR - Projectile load/save limit per chunk

- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch
 - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
This commit is contained in:
jmp
2020-11-30 19:38:23 -08:00
parent 61d72c768d
commit 7174d63c4e
83 changed files with 522 additions and 436 deletions

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