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PaperPR - Projectile load/save limit per chunk
- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
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6418
patches/server/0117-Ridables.patch
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6418
patches/server/0117-Ridables.patch
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