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PaperPR - Projectile load/save limit per chunk
- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
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patches/server/0121-LivingEntity-broadcastItemBreak.patch
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22
patches/server/0121-LivingEntity-broadcastItemBreak.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 17 Aug 2020 21:50:39 -0500
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Subject: [PATCH] LivingEntity#broadcastItemBreak
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 2fd4bc818a..9f765ecd7c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -820,5 +820,11 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setSafeFallDistance(float safeFallDistance) {
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getHandle().safeFallDistance = safeFallDistance;
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}
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+
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+ @Override
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+ public void broadcastItemBreak(org.bukkit.inventory.EquipmentSlot slot) {
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+ if (slot == null) return;
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+ getHandle().broadcastItemBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
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+ }
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// Purpur end
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}
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