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PaperPR - Projectile load/save limit per chunk
- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
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@@ -0,0 +1,21 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index 7f89b269e3..5ec8c9484d 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -243,7 +243,7 @@ public abstract class EntityArrow extends IProjectile {
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Vec3D vec3d = this.getMot();
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this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.despawnCounter = 0;
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+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
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}
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@Override
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