PaperPR - Projectile load/save limit per chunk

- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch
 - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
This commit is contained in:
jmp
2020-11-30 19:38:23 -08:00
parent 61d72c768d
commit 7174d63c4e
83 changed files with 522 additions and 436 deletions

View File

@@ -0,0 +1,25 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Mon, 30 Nov 2020 06:03:06 -0600
Subject: [PATCH] Left handed API
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java
index eaad222fd3..eb1d0d8e89 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java
@@ -85,4 +85,14 @@ public abstract class CraftMob extends CraftLivingEntity implements Mob {
return getHandle().isInDaylight();
}
// Paper end
+
+ // Purpur start
+ public boolean isLeftHanded() {
+ return getHandle().isLeftHanded();
+ }
+
+ public void setLeftHanded(boolean leftHanded) {
+ getHandle().setLeftHanded(leftHanded);
+ }
+ // Purpur end
}