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Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 0daded2f2 Add more line of sight methods (#5749) 8fd4e70db Improve seed based feature search to not load chunk (#5760) 7ad8498c3 Make item validations configurable (#5775) 3673d6758 Fix Cannot be adventure component serialized when the legacy component is null (#5754) afb0748a2 [Auto] Updated Upstream (Bukkit) 7d751ad8d Fix dangerous end portal logic (#5776) 12716324d Do not tick Chunk TickS for every chunk af1a50993 [Auto] Updated Upstream (CraftBukkit) Tuinity Changes: 2683c775c Use area map for nearby players in mob spawning (#283)
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@@ -5,10 +5,10 @@ Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index b6de41e3e718fa5d1b82c6f68b153e60a81265e7..402f3c80a4a9592f70aa6cd02c76bbad17b62fec 100644
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index ccb81ceee74fff50ec3ed88ae0a41f790c40ae87..b96edbf7e5a2bf66a9ebf9300368e8f6a8d561f9 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -860,4 +860,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@@ -873,4 +873,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setHurtDirection(float hurtDirection);
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// Paper end
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