Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
0daded2f2 Add more line of sight methods (#5749)
8fd4e70db Improve seed based feature search to not load chunk (#5760)
7ad8498c3 Make item validations configurable (#5775)
3673d6758 Fix Cannot be adventure component serialized when the legacy component is null (#5754)
afb0748a2 [Auto] Updated Upstream (Bukkit)
7d751ad8d Fix dangerous end portal logic (#5776)
12716324d Do not tick Chunk TickS for every chunk
af1a50993 [Auto] Updated Upstream (CraftBukkit)

Tuinity Changes:
2683c775c Use area map for nearby players in mob spawning (#283)
This commit is contained in:
Ben Kerllenevich
2021-06-05 07:18:23 -04:00
parent d40af1fd11
commit 72895cb7b4
53 changed files with 160 additions and 232 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Config to ignore nearby mobs when sleeping
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
index c69ef7ee5e40e2557b3a3971c6fb24c9966d6809..96520df171fadbc90c130555bd0c7139579f73d8 100644
index 2bae88b7b53d38f41808fe0177cd78a9e2bb1ce9..b8f9678ac9207e099a485c7d5c98f5766f32bd29 100644
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
@@ -1463,7 +1463,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
@@ -1464,7 +1464,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
return entitymonster.f((EntityHuman) this);
});