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Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 0daded2f2 Add more line of sight methods (#5749) 8fd4e70db Improve seed based feature search to not load chunk (#5760) 7ad8498c3 Make item validations configurable (#5775) 3673d6758 Fix Cannot be adventure component serialized when the legacy component is null (#5754) afb0748a2 [Auto] Updated Upstream (Bukkit) 7d751ad8d Fix dangerous end portal logic (#5776) 12716324d Do not tick Chunk TickS for every chunk af1a50993 [Auto] Updated Upstream (CraftBukkit) Tuinity Changes: 2683c775c Use area map for nearby players in mob spawning (#283)
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@@ -5,10 +5,10 @@ Subject: [PATCH] Config to ignore nearby mobs when sleeping
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diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
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index c69ef7ee5e40e2557b3a3971c6fb24c9966d6809..96520df171fadbc90c130555bd0c7139579f73d8 100644
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index 2bae88b7b53d38f41808fe0177cd78a9e2bb1ce9..b8f9678ac9207e099a485c7d5c98f5766f32bd29 100644
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--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
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@@ -1463,7 +1463,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@@ -1464,7 +1464,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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return entitymonster.f((EntityHuman) this);
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});
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