Updated Upstream (Paper) (#1169)

This commit is contained in:
frog-commits
2022-10-24 00:46:53 -04:00
committed by GitHub
parent e35f48112e
commit 74b72a5f42
23 changed files with 137 additions and 172 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index eab96c9b53cd608ff99cdad06721cd19e490ad14..6e6559b7edbabc000ac47617ab064e438a95720d 100644
index a774e9a2ee85a8356fd9d39a8fbe98ff893f8f1f..558cd427e0b08a6b59b9851242386e89ca87b996 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -828,9 +828,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -830,9 +830,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {