Remove redundant patches that duplicate recent Paper changes

This commit is contained in:
William Blake Galbreath
2021-10-14 12:20:25 -05:00
parent b3be2fe301
commit 7a4646c75d
167 changed files with 198 additions and 291 deletions

View File

@@ -0,0 +1,30 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TreyRuffy <TreyRuffy@users.noreply.github.com>
Date: Wed, 9 Jun 2021 16:31:15 -0600
Subject: [PATCH] Flying Fall Damage API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index c1670adf70a2edcd7ceed1aed7dc223d439489f5..566c8f8b505c3bfc23044a836083a00b92cacedd 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2348,5 +2348,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param invulnerableTicks Invulnerable ticks remaining
*/
void setSpawnInvulnerableTicks(int invulnerableTicks);
+
+ /**
+ * Allows you to enable fall damage while {@link #getAllowFlight()} is {@code true}
+ *
+ * @param flyingFallDamage Enables fall damage when {@link #getAllowFlight()} is true
+ */
+ public void setFlyingFallDamage(boolean flyingFallDamage);
+
+ /**
+ * Allows you get if fall damage is enabled while {@link #getAllowFlight()} is {@code true}
+ *
+ * @return True if fall damage is enabled when {@link #getAllowFlight()} is true
+ */
+ public boolean hasFlyingFallDamage();
// Purpur end
}