Dispenser curse of binding protection

This commit is contained in:
William Blake Galbreath
2025-01-05 16:50:34 -08:00
committed by granny
parent f068d01f6b
commit 7d90399f37
4 changed files with 29 additions and 61 deletions

View File

@@ -0,0 +1,11 @@
--- a/net/minecraft/core/dispenser/EquipmentDispenseItemBehavior.java
+++ b/net/minecraft/core/dispenser/EquipmentDispenseItemBehavior.java
@@ -31,7 +_,7 @@
return false;
} else {
LivingEntity livingEntity = entitiesOfClass.getFirst();
- EquipmentSlot equipmentSlotForItem = livingEntity.getEquipmentSlotForItem(item);
+ EquipmentSlot equipmentSlotForItem = blockSource.level().purpurConfig.dispenserApplyCursedArmor ? livingEntity.getEquipmentSlotForItem(item) : livingEntity.getEquipmentSlotForDispenserItem(item); if (equipmentSlotForItem == null) return false; // Purpur - Dispenser curse of binding protection
ItemStack itemStack = item.copyWithCount(1); // Paper - shrink below and single item in event
// CraftBukkit start
net.minecraft.world.level.Level world = blockSource.level();

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@@ -16,3 +16,16 @@
}
// CraftBukkit start - Call death event // Paper start - call advancement triggers with correct entity equipment
@@ -4396,6 +_,12 @@
? slot == EquipmentSlot.MAINHAND && this.canUseSlot(EquipmentSlot.MAINHAND)
: slot == equippable.slot() && this.canUseSlot(equippable.slot()) && equippable.canBeEquippedBy(this.getType());
}
+
+ // Purpur start - Dispenser curse of binding protection
+ public @Nullable EquipmentSlot getEquipmentSlotForDispenserItem(ItemStack itemstack) {
+ return EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.BINDING_CURSE, itemstack) > 0 ? null : this.getEquipmentSlotForItem(itemstack);
+ }
+ // Purpur end - Dispenser curse of binding protection
private static SlotAccess createEquipmentSlotAccess(LivingEntity entity, EquipmentSlot slot) {
return slot != EquipmentSlot.HEAD && slot != EquipmentSlot.MAINHAND && slot != EquipmentSlot.OFFHAND

View File

@@ -209,6 +209,11 @@ public class PurpurWorldConfig {
});
}
public boolean dispenserApplyCursedArmor = true;
private void dispenserSettings() {
dispenserApplyCursedArmor = getBoolean("blocks.dispenser.apply-cursed-to-armor-slots", dispenserApplyCursedArmor);
}
public boolean farmlandGetsMoistFromBelow = false;
private void farmlandSettings() {
farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);