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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 7232d8f2a EntityLoadCrossbowEvent#shouldConsumeItem 4740bd6c8 Mark PlayerInventory#getItem as nullable bd9ace578 Add a config option to limit the number of entities of each type to load/save in a chunk (#4792) 6bafeb5a9 Move logic from last patch into correct place 9668118fd disable entity ticking flag after watchdog obliteration
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patches/server/0112-LivingEntity-broadcastItemBreak.patch
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22
patches/server/0112-LivingEntity-broadcastItemBreak.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 17 Aug 2020 21:50:39 -0500
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Subject: [PATCH] LivingEntity#broadcastItemBreak
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 0292cae6225ae2ee156f436c8827a018e8ffa723..9f5802364d4098173be2d08893efa697033407e9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -837,5 +837,11 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setSafeFallDistance(float safeFallDistance) {
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getHandle().safeFallDistance = safeFallDistance;
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}
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+
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+ @Override
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+ public void broadcastItemBreak(org.bukkit.inventory.EquipmentSlot slot) {
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+ if (slot == null) return;
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+ getHandle().broadcastItemBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
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+ }
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// Purpur end
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}
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