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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 7232d8f2a EntityLoadCrossbowEvent#shouldConsumeItem 4740bd6c8 Mark PlayerInventory#getItem as nullable bd9ace578 Add a config option to limit the number of entities of each type to load/save in a chunk (#4792) 6bafeb5a9 Move logic from last patch into correct place 9668118fd disable entity ticking flag after watchdog obliteration
This commit is contained in:
88
patches/server/0170-Movement-options-for-armour-stands.patch
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88
patches/server/0170-Movement-options-for-armour-stands.patch
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@@ -0,0 +1,88 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sat, 9 Jan 2021 22:22:59 +0100
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Subject: [PATCH] Movement options for armour stands
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 1f73c9c919e5861b76955168691dc6bc0669ce9a..d92b8afe9d6471b66069527e8bd9a6ec370605ae 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1369,7 +1369,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return this.isInWater() || flag;
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}
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- void aL() {
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+ void aL() { // Purpur - diff on change; this is `updateInWaterStateAndDoWaterCurrentPushing()V`
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if (this.getVehicle() instanceof EntityBoat) {
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this.inWater = false;
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} else if (this.a((Tag) TagsFluid.WATER, 0.014D)) {
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diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
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index 6efe59e0385e144c59804e9e5e18e6910b1f6667..951e899e85c622d06bab7c4695366b8305d5b636 100644
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--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
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+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
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@@ -52,10 +52,12 @@ public class EntityArmorStand extends EntityLiving {
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private boolean noTickPoseDirty = false;
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private boolean noTickEquipmentDirty = false;
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// Paper end
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+ public boolean canMovementTick = true; // Purpur
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public EntityArmorStand(EntityTypes<? extends EntityArmorStand> entitytypes, World world) {
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super(entitytypes, world);
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if (world != null) this.canTick = world.paperConfig.armorStandTick; // Paper - armour stand ticking
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+ if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur
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this.handItems = NonNullList.a(2, ItemStack.b);
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this.armorItems = NonNullList.a(4, ItemStack.b);
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this.headPose = EntityArmorStand.bj;
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@@ -897,4 +899,18 @@ public class EntityArmorStand extends EntityLiving {
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return true;
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}
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// Paper end
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+
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+ // Purpur start
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+ @Override
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+ void aL() {
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+ if (this.world.purpurConfig.armorstandWaterMovement &&
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+ (this.world.purpurConfig.armorstandWaterFence || !(world.getType(getBlockLocation().down()).getBlock() instanceof BlockFence)))
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+ super.aL();
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+ }
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+
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+ @Override
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+ public void movementTick() {
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+ if (this.canMovementTick && this.canMove) super.movementTick();
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+ }
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+ // Purpur end
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}
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 0fce0eb902393e28b18b06bea09558f7b5793e0a..242fa7d0acca116f5efcc64066c66b8dca12bce4 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -111,10 +111,16 @@ public class PurpurWorldConfig {
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public boolean armorstandSetNameVisible = false;
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public boolean armorstandFixNametags = false;
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public float armorstandStepHeight = 0.0F;
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+ public boolean armorstandMovement = true;
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+ public boolean armorstandWaterMovement = true;
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+ public boolean armorstandWaterFence = true;
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private void armorstandSettings() {
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armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
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armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
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+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
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+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
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}
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public boolean controllableMinecarts = false;
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