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Updated Upstream (Paper, Tuinity, & Airplane)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 8a29f5894 [Auto] Updated Upstream (Bukkit/CraftBukkit) 8756d232c Expose server protocol version (#5416) 4492bc4cc remove l4j class no longer in existence from preload list be1370517 Updated Upstream (CraftBukkit) (#5484) d560151ec Bump mysql-connector-java to 8.0.23 (Fixes #5473) (#5474) 61f400f11 Update log4j to 2.11.2 for JDK 9+ compat (#5400) a98196585 Updated Upstream (Bukkit/CraftBukkit) de138fac4 [Auto] Updated Upstream (Bukkit) 304a216ba [CI-SKIP] Ignore gitignore when adding files in automation d8e384a16 [CI-SKIP] Drop `Allow PlayerEditBookEvent to fire for off hand` (#5471) Tuinity Changes: d5261ad29 Do not load chunks for getCubes by default da9cf9828 Don't read neighbor chunk data off disk when converting chunks a0aa5ab07 Do not load 1 radius neighbors for lighting 5ccfa52a2 Fix terrible patch times af53d703a Stop large move vectors in player packet handling from killing the server 6e56ee735 Fix OBFHELPER for flushHeaderin RegionFile 995d05c1c Do not update TE's in generating chunks Airplane Changes: 8de8e82a2 Update upstream (Tuinity)
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@@ -17,7 +17,7 @@ index b4c37287362907b8507d156b978ba5b9d961bb7b..9e6e6636539702507abb78515e002819
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return this.a;
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}
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diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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index 78522c87e5c6dc63912eb8c329cf7dfa4320b35a..87735e7c205d7a9c212935bb56e70b449bb024bb 100644
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index f1ebb59f328bffa80a5b9b6504535e711c1d5c9b..ac36ca9251e3acb663c62ad7af05bfaf2fd68f5c 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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@@ -231,6 +231,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@@ -50,7 +50,7 @@ index 78522c87e5c6dc63912eb8c329cf7dfa4320b35a..87735e7c205d7a9c212935bb56e70b44
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if (this.isPendingPing()) {
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if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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@@ -3053,6 +3069,16 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@@ -3065,6 +3081,16 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@Override
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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