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https://github.com/PurpurMC/Purpur.git
synced 2026-02-17 16:37:43 +01:00
flip some config defaults for vanilla parity
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@@ -17,7 +17,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 5cdce4da91905c955d1daf2490338bbc4a1461c5..a952685ec8907fe4ad0fb9f12855679e0983d9ca 100644
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index ebd4007797bda63e276056bee1eb85b08bc40309..a466eb10690bc0fe204815d758cc69798ce94f13 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1711,7 +1711,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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@@ -65,24 +65,3 @@ index 5b4523320de59167bd5864b2f17187590afb5ad6..88949e8ca7e4a5e74a8a365bb1aa6d46
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+ }
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+ // Purpur end
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}
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 76404c262c07c5644aa9830bb63f0fc34a9ebe29..6ebc9259107efa55298f0f99cac8e07f79a8b83e 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -101,10 +101,16 @@ public class PurpurWorldConfig {
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public float armorstandStepHeight = 0.0F;
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public boolean armorstandSetNameVisible = false;
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public boolean armorstandFixNametags = false;
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+ public boolean armorstandMovement = true;
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+ public boolean armorstandWaterMovement = true;
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+ public boolean armorstandWaterFence = true;
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private void armorstandSettings() {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
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armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
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+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
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+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
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+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
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}
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public boolean arrowMovementResetsDespawnCounter = true;
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