Resolve #286 - Add config and API for item immunity to lightning

This commit is contained in:
BillyGalbreath
2021-05-03 13:32:36 -05:00
parent a86555bb5d
commit 83665826a9
98 changed files with 362 additions and 359 deletions

View File

@@ -50,7 +50,7 @@ index 10ee8a0a717354f50b29e7ebeab0ee2aa7bf42f7..d785066e2a52699c18315f7244d80db6
+ // Purpur end
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 223779ca665c86491733c902c94faadea503a2e7..cca020ef20d0a025b86d0a964da85463bd74b059 100644
index b6a3d73dc0866d98b00f52d65a39646ab001a1f2..1ea011a2fbf6b6d2b7f9ff59e86303d17d130831 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -1,6 +1,7 @@
@@ -61,7 +61,7 @@ index 223779ca665c86491733c902c94faadea503a2e7..cca020ef20d0a025b86d0a964da85463
import net.minecraft.world.level.Explosion;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
@@ -1180,6 +1181,7 @@ public class PurpurWorldConfig {
@@ -1190,6 +1191,7 @@ public class PurpurWorldConfig {
public double zombieJockeyChance = 0.05D;
public boolean zombieJockeyTryExistingChickens = true;
public boolean zombieAggressiveTowardsVillagerWhenLagging = true;
@@ -69,7 +69,7 @@ index 223779ca665c86491733c902c94faadea503a2e7..cca020ef20d0a025b86d0a964da85463
private void zombieSettings() {
zombieRidable = getBoolean("mobs.zombie.ridable", zombieRidable);
zombieRidableInWater = getBoolean("mobs.zombie.ridable-in-water", zombieRidableInWater);
@@ -1187,6 +1189,11 @@ public class PurpurWorldConfig {
@@ -1197,6 +1199,11 @@ public class PurpurWorldConfig {
zombieJockeyChance = getDouble("mobs.zombie.jockey.chance", zombieJockeyChance);
zombieJockeyTryExistingChickens = getBoolean("mobs.zombie.jockey.try-existing-chickens", zombieJockeyTryExistingChickens);
zombieAggressiveTowardsVillagerWhenLagging = getBoolean("mobs.zombie.aggressive-towards-villager-when-lagging", zombieAggressiveTowardsVillagerWhenLagging);