Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@1281f4f Make region/lock shift accessors per world
This commit is contained in:
granny
2023-12-31 18:03:16 -08:00
parent c049bfbd53
commit 837307112c
13 changed files with 61 additions and 61 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 53131fc1fc02df8f60f0a44dd8c3a5a53e24fddb..7126dacffb7302927a6ca88ce3bfdec975ee342f 100644
index 9dbedb8ab967f5f8989b121b712d505f3ebc16a5..514bccb60ad65770507d26d270d2e5488fe8f329 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1017,10 +1017,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -1022,10 +1022,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {