one punch!! improvements

- go back to setting attack damage to a really high value
- move above event calls to allow plugin manipulation
- ignore damage from projectiles
This commit is contained in:
granny
2024-05-30 22:09:44 -07:00
parent ee56117c43
commit 847719c323
5 changed files with 29 additions and 26 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Toggle for kinetic damage
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 12f37b245901b84b4cee4e75d38446a554b2274b..3e18ca92cdaee1b836d17cddb259ffb683f8ba97 100644
index 753b1220ecf63914920ef85292db47d006ecfa27..a4a0486a3cc7c638b8abf8ca0004ca6f7781b0de 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2983,6 +2983,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
@@ -2986,6 +2986,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (f3 > 0.0F) {
this.playSound(this.getFallDamageSound((int) f3), 1.0F, 1.0F);