Raid cooldown setting

This commit is contained in:
Jason Penilla
2025-01-09 15:39:45 -08:00
committed by granny
parent d6b5bf7384
commit 865ba29afd
3 changed files with 44 additions and 70 deletions

View File

@@ -99,6 +99,7 @@ public class PurpurWorldConfig {
public boolean milkCuresBadOmen = true;
public double tridentLoyaltyVoidReturnHeight = 0.0D;
public boolean entitiesCanUsePortals = true;
public int raidCooldownSeconds = 0;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
boatEjectPlayersOnLand = getBoolean("gameplay-mechanics.boat.eject-players-on-land", boatEjectPlayersOnLand);
@@ -106,6 +107,7 @@ public class PurpurWorldConfig {
milkCuresBadOmen = getBoolean("gameplay-mechanics.milk-cures-bad-omen", milkCuresBadOmen);
tridentLoyaltyVoidReturnHeight = getDouble("gameplay-mechanics.trident-loyalty-void-return-height", tridentLoyaltyVoidReturnHeight);
entitiesCanUsePortals = getBoolean("gameplay-mechanics.entities-can-use-portals", entitiesCanUsePortals);
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
}
public int elytraDamagePerSecond = 1;