Add axe actionable options

This commit is contained in:
William Blake Galbreath
2021-07-06 01:01:33 -05:00
parent a0fae1b779
commit 89c9c902b1
155 changed files with 924 additions and 720 deletions

View File

@@ -31,10 +31,10 @@ index e0544699714fd4c6ef2deb17f49b8246a7021463..831a62e56c745884f34fb5d8f84f0375
return 0;
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index f6cf842119c7370923b04a46c21ec80c7725b47e..d4611e62be817a0a8bda984643bba73a2b723532 100644
index 94de4e4edb07c033afa8d100d8267bc44fb94e3b..92e0e53a93f63b7f1301d0cc14f7a1178f639ced 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -164,6 +164,8 @@ public class PurpurWorldConfig {
@@ -167,6 +167,8 @@ public class PurpurWorldConfig {
public int playerSpawnInvulnerableTicks = 60;
public boolean playerInvulnerableWhileAcceptingResourcePack = false;
public boolean playersShouldCramToDeath = true;
@@ -43,7 +43,7 @@ index f6cf842119c7370923b04a46c21ec80c7725b47e..d4611e62be817a0a8bda984643bba73a
private void playerSettings() {
idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick);
idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities);
@@ -172,6 +174,8 @@ public class PurpurWorldConfig {
@@ -175,6 +177,8 @@ public class PurpurWorldConfig {
playerSpawnInvulnerableTicks = getInt("gameplay-mechanics.player.spawn-invulnerable-ticks", playerSpawnInvulnerableTicks);
playerInvulnerableWhileAcceptingResourcePack = getBoolean("gameplay-mechanics.player.invulnerable-while-accepting-resource-pack", playerInvulnerableWhileAcceptingResourcePack);
playersShouldCramToDeath = getBoolean("gameplay-mechanics.player.should-cram-to-death", playersShouldCramToDeath);