Add axe actionable options

This commit is contained in:
William Blake Galbreath
2021-07-06 01:01:33 -05:00
parent a0fae1b779
commit 89c9c902b1
155 changed files with 924 additions and 720 deletions

View File

@@ -58,10 +58,10 @@ index 42f79d418ec4e2dbeac9a217d9dc144cda2ef714..250c0e31825f772d3fee7a523f150cb2
return InteractionResultHolder.fail(itemStack);
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 137f7149647aee2f94b670159bccd8068b807f62..84c0b76e1cf7af8e78af7af6444a14783eeb4313 100644
index 8fd5d9800bd94372474002eaeca2e83120541c9f..dc52aa05c402e72e44a8a3d783ccd3091baa7845 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -341,6 +341,8 @@ public class PurpurWorldConfig {
@@ -344,6 +344,8 @@ public class PurpurWorldConfig {
public boolean playersSkipNight = true;
public double playerCriticalDamageMultiplier = 1.5D;
public boolean playerBurpWhenFull = false;
@@ -70,7 +70,7 @@ index 137f7149647aee2f94b670159bccd8068b807f62..84c0b76e1cf7af8e78af7af6444a1478
private void playerSettings() {
idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick);
idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities);
@@ -359,6 +361,8 @@ public class PurpurWorldConfig {
@@ -362,6 +364,8 @@ public class PurpurWorldConfig {
playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight);
playerCriticalDamageMultiplier = getDouble("gameplay-mechanics.player.critical-damage-multiplier", playerCriticalDamageMultiplier);
playerBurpWhenFull = getBoolean("gameplay-mechanics.player.burp-when-full", playerBurpWhenFull);