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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@484d6bf [ci skip] Move some disruptive patches back PaperMC/Paper@52619e7 [ci skip] Add more patch identifying comments PaperMC/Paper@e660379 [ci skip] Move some disruptive patches back PaperMC/Paper@c57d1aa Move diffs around to compile without later ones applied PaperMC/Paper@581b101 Add world to Entity AddTo/RemoveFrom Events (#10183) PaperMC/Paper@24dc2bf Add BlockStateMeta#clearBlockState (#10160) PaperMC/Paper@76da4bc Expose LootTable of DecoratedPot (#10023) PaperMC/Paper@11645e3 [ci skip] (Mostly) finish adding identifying patch comments PaperMC/Paper@51bef80 [ci skip] Remove removed patches PaperMC/Paper@ad2cf68 [ci skip] Move chunk system patch back a bit PaperMC/Paper@d405ff1 [ci skip] Fixup last commit PaperMC/Paper@a4a08b7 [ci skip] Move chunk system patch a bit back PaperMC/Paper@b700460 Convert average tick value in the GUI to the correct granularity PaperMC/Paper@1831240 [ci skip] Move chunk system patch back
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@@ -5,11 +5,11 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index a129e8ef37fef6fa289e6457b68a221947ef0348..a89a84f0955c5f3bee8abf529b585f04d5349de2 100644
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index cdc17904cdf3d6669503e09debfbb156a80f0020..0ae833018867b9f347fa8261898ec7353368ba4e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1016,10 +1016,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
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if (flag1) {
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- SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);
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