Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@484d6bf [ci skip] Move some disruptive patches back
PaperMC/Paper@52619e7 [ci skip] Add more patch identifying comments
PaperMC/Paper@e660379 [ci skip] Move some disruptive patches back
PaperMC/Paper@c57d1aa Move diffs around to compile without later ones applied
PaperMC/Paper@581b101 Add world to Entity AddTo/RemoveFrom Events (#10183)
PaperMC/Paper@24dc2bf Add BlockStateMeta#clearBlockState (#10160)
PaperMC/Paper@76da4bc Expose LootTable of DecoratedPot (#10023)
PaperMC/Paper@11645e3 [ci skip] (Mostly) finish adding identifying patch comments
PaperMC/Paper@51bef80 [ci skip] Remove removed patches
PaperMC/Paper@ad2cf68 [ci skip] Move chunk system patch back a bit
PaperMC/Paper@d405ff1 [ci skip] Fixup last commit
PaperMC/Paper@a4a08b7 [ci skip] Move chunk system patch a bit back
PaperMC/Paper@b700460 Convert average tick value in the GUI to the correct granularity
PaperMC/Paper@1831240 [ci skip] Move chunk system patch back
This commit is contained in:
granny
2024-01-25 01:07:43 -08:00
parent 11391a2b82
commit 8ac38d927f
63 changed files with 422 additions and 432 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Allow player join full server by permission
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 61a34f3e49b21254984011bc470d72c86d55dba1..0d75ccbf6c5cacd9ce2355d4dca2b1290a8da39f 100644
index 1f17abac0d9ae19b2d3a5c28a19a6e8a69b6e380..d1afad129159d5ce7cf9530a7dfb6ed5b4fa25f3 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -755,7 +755,7 @@ public abstract class PlayerList {
@@ -754,7 +754,7 @@ public abstract class PlayerList {
event.disallow(PlayerLoginEvent.Result.KICK_BANNED, io.papermc.paper.adventure.PaperAdventure.asAdventure(ichatmutablecomponent)); // Paper - Adventure
} else {
// return this.players.size() >= this.maxPlayers && !this.canBypassPlayerLimit(gameprofile) ? IChatBaseComponent.translatable("multiplayer.disconnect.server_full") : null;