Update to 1.18.2

This commit is contained in:
BillyGalbreath
2022-03-01 17:27:08 -06:00
parent 133b3e1719
commit 90adb4e4af
192 changed files with 1500 additions and 1550 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 2d2c1ac2c40605e9a6228c81e5e50a31a3e2c4af..ec3dcaff9406182b62d975d733ec572531cd1386 100644
index 291ec6d665daf222150f05ccdf759b8166a718a9..b3c38d079e1365265c3d672484d408df76dfaf2d 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -768,9 +768,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -771,9 +771,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {