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Update to 1.18.2
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@@ -9,10 +9,10 @@ creating an itemstack using the TileEntity's NBT data (how it handles it for
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creative players) instead of routing it through the LootableBuilder.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 0d1a833a6568128e542bde425b0ce77b4534d144..5524d85aaf3fc8c0bc561fa4a88e82d416fab83d 100644
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index 6918bf8f20149042e760a283dceeedfae3c97e3c..ac151f2e519a3544f38b9c6ef87c41a2bf4e9c4c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -449,7 +449,7 @@ public class ServerPlayerGameMode {
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@@ -459,7 +459,7 @@ public class ServerPlayerGameMode {
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block.destroy(this.level, pos, iblockdata);
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}
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