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https://github.com/PurpurMC/Purpur.git
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add back pufferfish patches
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@@ -1,47 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 6 Oct 2019 12:46:35 -0500
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Subject: [PATCH] Add option to set armorstand step height
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index a45f705caf08adf4ed1efbe237c592b5d557793f..c8fea6ecc4507615d60f080be5707b16211c32f3 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -322,7 +322,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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public double xOld;
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public double yOld;
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public double zOld;
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- private float maxUpStep;
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+ public float maxUpStep; // Purpur - private -> public
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public boolean noPhysics;
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protected final RandomSource random;
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public int tickCount;
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index 8a8b9e8983be1acad66ad875c901be5bbdeabb1f..09912c11bad7dc639b8afe8b0041a5fbc3189d7f 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -679,6 +679,7 @@ public class ArmorStand extends LivingEntity {
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@Override
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public void tick() {
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+ maxUpStep = level().purpurConfig.armorstandStepHeight;
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// Paper start
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if (!this.canTick) {
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if (this.noTickPoseDirty) {
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 7d0d29f9934fc4b7a4227cecd223f145e3502c83..2ad780f84f5717f9f171540939b543820c4867ee 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -92,6 +92,11 @@ public class PurpurWorldConfig {
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return value.isEmpty() ? fallback : value;
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}
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+ public float armorstandStepHeight = 0.0F;
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+ private void armorstandSettings() {
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+ armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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+ }
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+
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public boolean idleTimeoutKick = true;
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public boolean idleTimeoutTickNearbyEntities = true;
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public boolean idleTimeoutCountAsSleeping = false;
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