progress on silk touch spawner patch

This commit is contained in:
granny
2024-04-29 15:38:05 -07:00
parent 9902cb675a
commit 942fc72e5e
273 changed files with 832 additions and 832 deletions

View File

@@ -0,0 +1,60 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 4 Jul 2020 13:12:43 -0500
Subject: [PATCH] Implement bed explosion options
diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
index e9f8949267208b93f0c56c36ada38274ed4280f5..9084e11df829fb24489773d15435a3a3570135fe 100644
--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
@@ -105,7 +105,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
Vec3 vec3d = pos.getCenter();
- world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); // Paper - add exploded state
+ if (world.purpurConfig.bedExplode) world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, (float) world.purpurConfig.bedExplosionPower, world.purpurConfig.bedExplosionFire, world.purpurConfig.bedExplosionEffect); // Paper - add exploded state // Purpur
return InteractionResult.SUCCESS;
} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
@@ -158,7 +158,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
Vec3 vec3d = blockposition.getCenter();
- world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); // Paper - add exploded state
+ if (world.purpurConfig.bedExplode) world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, (float) world.purpurConfig.bedExplosionPower, world.purpurConfig.bedExplosionFire, world.purpurConfig.bedExplosionEffect); // Paper - add exploded state // Purpur
return InteractionResult.SUCCESS;
}
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 10de2140aa89f75e7f67b38f6c1286f4330d127b..95f016b7c127129b71e266a3daefd55502fdb299 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -284,6 +284,27 @@ public class PurpurWorldConfig {
});
}
+ public boolean bedExplode = true;
+ public double bedExplosionPower = 5.0D;
+ public boolean bedExplosionFire = true;
+ public net.minecraft.world.level.Level.ExplosionInteraction bedExplosionEffect = net.minecraft.world.level.Level.ExplosionInteraction.BLOCK;
+ private void bedSettings() {
+ if (PurpurConfig.version < 31) {
+ if ("DESTROY".equals(getString("blocks.bed.explosion-effect", bedExplosionEffect.name()))) {
+ set("blocks.bed.explosion-effect", "BLOCK");
+ }
+ }
+ bedExplode = getBoolean("blocks.bed.explode", bedExplode);
+ bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
+ bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
+ try {
+ bedExplosionEffect = net.minecraft.world.level.Level.ExplosionInteraction.valueOf(getString("blocks.bed.explosion-effect", bedExplosionEffect.name()));
+ } catch (IllegalArgumentException e) {
+ log(Level.SEVERE, "Unknown value for `blocks.bed.explosion-effect`! Using default of `BLOCK`");
+ bedExplosionEffect = net.minecraft.world.level.Level.ExplosionInteraction.BLOCK;
+ }
+ }
+
public boolean dispenserApplyCursedArmor = true;
private void dispenserSettings() {
dispenserApplyCursedArmor = getBoolean("blocks.dispenser.apply-cursed-to-armor-slots", dispenserApplyCursedArmor);