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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@d129162 Properly handle BlockBreakEvent#isDropItems (#8936) PaperMC/Paper@67a1a8c Fix Inventory#getLocation not working for the composter (#9596) PaperMC/Paper@5b34a09 Add option to disable chorus plant and mushroom block updates (#9442) PaperMC/Paper@ed8401c Fix rotation for spawning display entities (#9552) PaperMC/Paper@bd67b83 Determine lava and water fluid explosion resistance by their block explosion resistance (#9482) PaperMC/Paper@d928dda Don't tab-complete namespaced commands if `send-namespaced` is false (#9366) PaperMC/Paper@f43a19c Fix CME in CraftPersistentDataTypeRegistry (#6701) PaperMC/Paper@45ba652 [ci skip] Rebuild patches PaperMC/Paper@990765b Fire entity death event for ender dragon (#9495) PaperMC/Paper@1259b93 Fixed CraftItemStack/CraftItemMeta enchantment level inconsistency (#8792) PaperMC/Paper@88891c3 Add Entity Coordinate and Rotation API (#9461) PaperMC/Paper@5bf82aa Add cancellability to PlayerTrackEntityEvent (#8605) PaperMC/Paper@1b96c64 Improve cancelling PreCreatureSpawnEvent with per player mob spawns (#9400) PaperMC/Paper@7232506 Add entity tracker min Y distance config option (#9406) PaperMC/Paper@00a68b1 Player listing API (#8782) PaperMC/Paper@af6142e [ci skip] Update Gradle wrapper PaperMC/Paper@281855c Remove unused lag-compensate-block-breaking option (#9635) PaperMC/Paper@35ef053 [ci skip] update editorconfig and gitattributes (#9608) PaperMC/Paper@97b9c4a Fix NPE on Boat#getStatus (#9115) PaperMC/Paper@2be57c6 Expand Pose API (#8781) PaperMC/Paper@b29ecd4 Expose clicked BlockFace during BlockDamageEvent (#9632) PaperMC/Paper@e3f29f4 MerchantRecipe: add copy constructor (#8703) PaperMC/Paper@fed9042 More DragonBattle API (#5655) PaperMC/Paper@27d39ca Properly clone custom nbt tags inside ItemMeta (#7849) PaperMC/Paper@0c7385b Add PlayerPickItemEvent (#5590) PaperMC/Paper@9395aa6 Improve performance of mass crafts (#9603) PaperMC/Paper@7386a13 Fix endgateway teleportation offset (#9517) PaperMC/Paper@a712766 Allow custom damage for trident (#8132) PaperMC/Paper@3716832 Prevent overfilled bundles from duplicating items (#9633) PaperMC/Paper@9cbad8e Expose Hand during BlockCanBuildEvent (#9636)
This commit is contained in:
88
patches/server/0127-Movement-options-for-armor-stands.patch
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88
patches/server/0127-Movement-options-for-armor-stands.patch
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@@ -0,0 +1,88 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sat, 9 Jan 2021 22:22:59 +0100
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Subject: [PATCH] Movement options for armor stands
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 105b093cd0353a45197615e9fcdf06e72a0aad00..e45f4570ef8334f319dcee39e2f343b91da62fce 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1876,7 +1876,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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return this.isInWater() || flag;
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}
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- void updateInWaterStateAndDoWaterCurrentPushing() {
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+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public
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Entity entity = this.getVehicle();
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if (entity instanceof Boat) {
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index 76222084727c269d376d0df5702204c0bdf59d81..b48a3d318a14889c68a1de5c1997b1090aab4029 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -99,10 +99,12 @@ public class ArmorStand extends LivingEntity {
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private boolean noTickPoseDirty = false;
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private boolean noTickEquipmentDirty = false;
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// Paper end
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+ public boolean canMovementTick = true; // Purpur
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public ArmorStand(EntityType<? extends ArmorStand> type, Level world) {
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super(type, world);
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if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - armour stand ticking
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+ if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur
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this.handItems = NonNullList.withSize(2, ItemStack.EMPTY);
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this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY);
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this.headPose = ArmorStand.DEFAULT_HEAD_POSE;
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@@ -1017,4 +1019,18 @@ public class ArmorStand extends LivingEntity {
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}
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// Paper end
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// Paper end
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+
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+ // Purpur start
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+ @Override
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+ public void updateInWaterStateAndDoWaterCurrentPushing() {
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+ if (this.level().purpurConfig.armorstandWaterMovement &&
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+ (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock)))
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+ super.updateInWaterStateAndDoWaterCurrentPushing();
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+ }
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+
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+ @Override
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+ public void aiStep() {
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+ if (this.canMovementTick && this.canMove) super.aiStep();
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+ }
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+ // Purpur end
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}
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index afd1db5d51690191ad3836dfe8de305b1c1a29f0..14e708b579fc8cbb648fc01d96439a05a6abe239 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -99,10 +99,16 @@ public class PurpurWorldConfig {
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public float armorstandStepHeight = 0.0F;
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public boolean armorstandSetNameVisible = true;
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public boolean armorstandFixNametags = false;
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+ public boolean armorstandMovement = true;
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+ public boolean armorstandWaterMovement = true;
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+ public boolean armorstandWaterFence = true;
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private void armorstandSettings() {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
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armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
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+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
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+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
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+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
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}
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public boolean arrowMovementResetsDespawnCounter = true;
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