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use AT for setting method as public
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@@ -77,15 +77,6 @@
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}
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}
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public boolean causeFallDamage(double fallDistance, float damageMultiplier, DamageSource damageSource) {
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public boolean causeFallDamage(double fallDistance, float damageMultiplier, DamageSource damageSource) {
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@@ -1816,7 +_,7 @@
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return this.isInWater() || flag;
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}
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- public void updateInWaterStateAndDoWaterCurrentPushing() {
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+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - Movement options for armor stands - package-private -> public - TODO: use AT file
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if (this.getVehicle() instanceof AbstractBoat abstractBoat && !abstractBoat.isUnderWater()) {
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this.wasTouchingWater = false;
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} else if (this.updateFluidHeightAndDoFluidPushing(FluidTags.WATER, 0.014)) {
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@@ -2437,6 +_,11 @@
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@@ -2437,6 +_,11 @@
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output.putBoolean("Paper.FreezeLock", true);
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output.putBoolean("Paper.FreezeLock", true);
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}
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}
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