Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@5027a22c fix test
PaperMC/Paper@7b1b5f66 applyOrMoveSourcePatches for pre-2
PaperMC/Paper@743ab685 set updatingMinecraft flag
PaperMC/Paper@17d72ad2 26.1-rc-1
PaperMC/Paper@42c355e0 update to rc2
PaperMC/Paper@890e3cd4 fix setPlayerTime's rate, call TimeSkipEvent for time set <markerId>
PaperMC/Paper@8077ce40 cleanup PlayerInteractEvent
PaperMC/Paper@5f86e092 Start porting feature patches
PaperMC/Paper@5ba0e30a More feature patches
PaperMC/Paper@1abe8fe5 Apply redstone patches
PaperMC/Paper@3dfcd069 Simplify CraftStructureManager#loadStructure
PaperMC/Paper@392f8bf3 26.1-rc-3
This commit is contained in:
granny
2026-03-23 17:21:13 -07:00
parent 2df686555d
commit 9d93fc17bd
28 changed files with 140 additions and 146 deletions

View File

@@ -9,7 +9,7 @@
private final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
// CraftBukkit start
@@ -377,8 +_,25 @@
@@ -378,8 +_,25 @@
// CraftBukkit end
this.tickTime = tickTime;
this.server = server;
@@ -36,7 +36,7 @@
ChunkGenerator generator = levelStem.generator();
// CraftBukkit start
this.serverLevelData.setWorld(this);
@@ -463,6 +_,7 @@
@@ -464,6 +_,7 @@
this.environmentAttributes = EnvironmentAttributeSystem.builder().addDefaultLayers(this).build();
this.updateSkyBrightness();
this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
@@ -44,7 +44,7 @@
}
// Paper start
@@ -519,7 +_,7 @@
@@ -520,7 +_,7 @@
}
int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
@@ -53,7 +53,7 @@
Optional<Holder<WorldClock>> defaultClock = this.dimensionType().defaultClock();
org.bukkit.event.world.TimeSkipEvent event = null; // Paper - time skip event
if (this.getGameRules().get(GameRules.ADVANCE_TIME) && defaultClock.isPresent()) {
@@ -725,9 +_,18 @@
@@ -728,9 +_,18 @@
&& this.random.nextDouble() < difficulty.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
&& !this.getBlockState(pos.below()).is(BlockTags.LIGHTNING_RODS);
if (isTrap) {
@@ -73,7 +73,7 @@
horse.setAge(0);
horse.setPos(pos.getX(), pos.getY(), pos.getZ());
this.addFreshEntity(horse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
@@ -762,9 +_,35 @@
@@ -765,9 +_,35 @@
if (state.is(Blocks.SNOW)) {
int currentLayers = state.getValue(SnowLayerBlock.LAYERS);
if (currentLayers < Math.min(maxHeight, 8)) {
@@ -109,7 +109,7 @@
}
} else {
org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, topPos, Blocks.SNOW.defaultBlockState(), Block.UPDATE_ALL, null); // CraftBukkit
@@ -785,7 +_,7 @@
@@ -788,7 +_,7 @@
p -> p.is(PoiTypes.LIGHTNING_ROD),
lightningRodPos -> lightningRodPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, lightningRodPos.getX(), lightningRodPos.getZ()) - 1,
center,
@@ -118,7 +118,7 @@
PoiManager.Occupancy.ANY
);
return nearbyLightningRod.map(blockPos -> blockPos.above(1));
@@ -833,8 +_,26 @@
@@ -836,8 +_,26 @@
int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
Component message;
if (this.sleepStatus.areEnoughSleeping(percentage)) {
@@ -145,7 +145,7 @@
message = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(percentage));
}
@@ -1000,6 +_,7 @@
@@ -1003,6 +_,7 @@
public void resetWeatherCycle() {
WeatherData weatherData = this.getWeatherData();
// CraftBukkit start
@@ -153,7 +153,7 @@
weatherData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1007,6 +_,7 @@
@@ -1010,6 +_,7 @@
weatherData.setRainTime(0);
}
// CraftBukkit end
@@ -161,7 +161,7 @@
weatherData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
@@ -1640,7 +_,7 @@
@@ -1655,7 +_,7 @@
Explosion.BlockInteraction blockInteraction = switch (interactionType) {
case NONE -> Explosion.BlockInteraction.KEEP;
case BLOCK -> this.getDestroyType(GameRules.BLOCK_EXPLOSION_DROP_DECAY);
@@ -170,7 +170,7 @@
? this.getDestroyType(GameRules.MOB_EXPLOSION_DROP_DECAY)
: Explosion.BlockInteraction.KEEP;
case TNT -> this.getDestroyType(GameRules.TNT_EXPLOSION_DROP_DECAY);
@@ -2539,7 +_,7 @@
@@ -2561,7 +_,7 @@
// Spigot start
if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
// Paper start - Fix merchant inventory not closing on entity removal