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Add option to allow creeper to encircle target when fusing.
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@@ -1447,6 +1447,7 @@ public class PurpurWorldConfig {
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public boolean creeperHealthRadius = false;
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public boolean creeperAlwaysDropExp = false;
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public double creeperHeadVisibilityPercent = 0.5D;
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public boolean creeperEncircleTarget = false;
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private void creeperSettings() {
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creeperRidable = getBoolean("mobs.creeper.ridable", creeperRidable);
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creeperRidableInWater = getBoolean("mobs.creeper.ridable-in-water", creeperRidableInWater);
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@@ -1466,6 +1467,7 @@ public class PurpurWorldConfig {
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creeperHealthRadius = getBoolean("mobs.creeper.health-impacts-explosion", creeperHealthRadius);
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creeperAlwaysDropExp = getBoolean("mobs.creeper.always-drop-exp", creeperAlwaysDropExp);
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creeperHeadVisibilityPercent = getDouble("mobs.creeper.head-visibility-percent", creeperHeadVisibilityPercent);
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creeperEncircleTarget = getBoolean("mobs.creeper.encircle-target", creeperEncircleTarget);
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}
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public boolean dolphinRidable = false;
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