Add option to allow creeper to encircle target when fusing.

This commit is contained in:
Jared Seville
2025-01-12 16:48:43 -08:00
committed by granny
parent b3994f8939
commit 9f2dd3d932
3 changed files with 19 additions and 45 deletions

View File

@@ -1447,6 +1447,7 @@ public class PurpurWorldConfig {
public boolean creeperHealthRadius = false;
public boolean creeperAlwaysDropExp = false;
public double creeperHeadVisibilityPercent = 0.5D;
public boolean creeperEncircleTarget = false;
private void creeperSettings() {
creeperRidable = getBoolean("mobs.creeper.ridable", creeperRidable);
creeperRidableInWater = getBoolean("mobs.creeper.ridable-in-water", creeperRidableInWater);
@@ -1466,6 +1467,7 @@ public class PurpurWorldConfig {
creeperHealthRadius = getBoolean("mobs.creeper.health-impacts-explosion", creeperHealthRadius);
creeperAlwaysDropExp = getBoolean("mobs.creeper.always-drop-exp", creeperAlwaysDropExp);
creeperHeadVisibilityPercent = getDouble("mobs.creeper.head-visibility-percent", creeperHeadVisibilityPercent);
creeperEncircleTarget = getBoolean("mobs.creeper.encircle-target", creeperEncircleTarget);
}
public boolean dolphinRidable = false;