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Fix phantom flames from setting players on fire if a plugin cancelled the original damage
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@@ -5552,7 +5552,7 @@ index 0000000000000000000000000000000000000000..fda24d4ecff91cc28d2a7a45fbb55ea7
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+}
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diff --git a/src/main/java/net/pl3x/purpur/entity/PhantomFlames.java b/src/main/java/net/pl3x/purpur/entity/PhantomFlames.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..57b59a12f609fda0787d49575724762362ce12af
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index 0000000000000000000000000000000000000000..b196bee2ea6e67897b367d2be1800f16a89a6167
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--- /dev/null
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+++ b/src/main/java/net/pl3x/purpur/entity/PhantomFlames.java
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@@ -0,0 +1,114 @@
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@@ -5650,8 +5650,8 @@ index 0000000000000000000000000000000000000000..57b59a12f609fda0787d495757247623
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+ if (shooter instanceof LivingEntity) {
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+ Entity target = entityHitResult.getEntity();
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+ if (canGrief || (target instanceof LivingEntity && !(target instanceof ArmorStand))) {
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+ target.hurt(DamageSource.indirectMobAttack(this, (LivingEntity) shooter).setProjectile(), level.purpurConfig.phantomFlameDamage);
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+ if (level.purpurConfig.phantomFlameFireTime > 0) {
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+ boolean hurt = target.hurt(DamageSource.indirectMobAttack(this, (LivingEntity) shooter).setProjectile(), level.purpurConfig.phantomFlameDamage);
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+ if (hurt && level.purpurConfig.phantomFlameFireTime > 0) {
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+ target.setSecondsOnFire(level.purpurConfig.phantomFlameFireTime);
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+ }
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+ }
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