Add config for void damage dealt

This commit is contained in:
BillyGalbreath
2021-05-01 15:02:10 -05:00
parent 786382bc3e
commit a30e5ac971
100 changed files with 322 additions and 306 deletions

View File

@@ -214,7 +214,7 @@ index 93d02ccb87c17404c55884f52ae40c7b7ddfb103..35c4d5414db66b977a354ac50d35a6aa
+ // Purpur end
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index b6ad75695b80c4ec2249caa908b2fd2f4bbfbfaf..1a5a8242a11f5b5851c9184d0a216110a591df8e 100644
index a90be0701d8dc8a3b42a565e44457b1264b16bcb..3cda51fa1401aa47e928fc91dc634fc17cd88726 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -234,6 +234,7 @@ public class PurpurWorldConfig {
@@ -224,12 +224,12 @@ index b6ad75695b80c4ec2249caa908b2fd2f4bbfbfaf..1a5a8242a11f5b5851c9184d0a216110
+ public boolean persistentTileEntityDisplayNames = false;
public double tridentLoyaltyVoidReturnHeight = 0.0D;
public double voidDamageHeight = -64.0D;
public int raidCooldownSeconds = 0;
@@ -244,6 +245,7 @@ public class PurpurWorldConfig {
public double voidDamageDealt = 4.0D;
@@ -245,6 +246,7 @@ public class PurpurWorldConfig {
entitiesPickUpLootBypassMobGriefing = getBoolean("gameplay-mechanics.entities-pick-up-loot-bypass-mob-griefing", entitiesPickUpLootBypassMobGriefing);
entitiesCanUsePortals = getBoolean("gameplay-mechanics.entities-can-use-portals", entitiesCanUsePortals);
milkCuresBadOmen = getBoolean("gameplay-mechanics.milk-cures-bad-omen", milkCuresBadOmen);
+ persistentTileEntityDisplayNames = getBoolean("gameplay-mechanics.persistent-tileentity-display-names-and-lore", persistentTileEntityDisplayNames);
tridentLoyaltyVoidReturnHeight = getDouble("gameplay-mechanics.trident-loyalty-void-return-height", tridentLoyaltyVoidReturnHeight);
voidDamageHeight = getDouble("gameplay-mechanics.void-damage-height", voidDamageHeight);
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
voidDamageDealt = getDouble("gameplay-mechanics.void-damage-dealt", voidDamageDealt);