Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@178f035 Restore no-crash behaviour when read-only config file(s) (#8318)
PaperMC/Paper@267dd18 Stop large look changes from crashing the server (#8326)
PaperMC/Paper@36f0c1b Rebuild patches
PaperMC/Paper@751d092 Properly close section storage managed files (#8364)
PaperMC/Paper@f5f84ff Add custom destroyerIdentity parameter to the sendBlockBreak function (#5840)
PaperMC/Paper@05f6a5c Limit size of Authenticator Cache Thread Pool (#8360)
PaperMC/Paper@ef670eb EndDragonFight killed statuses should be false for newly created worlds (#8354)
PaperMC/Paper@b826065 fire EntityChangeBlockEvent in more places (#6371)
PaperMC/Paper@34777cd Missing eating regain reason (#8244)
PaperMC/Paper@dbda887 Missing some effect cause (#8307)
PaperMC/Paper@63cb747 Added byte array serialization/deserialization for PersistentDataContainers (#7505)
This commit is contained in:
BillyGalbreath
2022-09-18 19:52:48 -05:00
parent 6e7bb8323f
commit a448748b1a
27 changed files with 109 additions and 85 deletions

View File

@@ -31,7 +31,7 @@ index 8d97593403198941ff6775dd8576a0e4ea8eb83e..4e5b2704f22ac8e94c8ec3b7bfe1e755
// Purpur end
}
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 2b072a5e49c7dfa9b99002d82050929c5562a2e5..efb1cd7b9af8d84fd91d4e355b8092b2eb90ee58 100644
index a0d3c0c15380cf42049e1b27d8c73ea8e1624b89..142f25da0d758821ce192cea9c65921324c27ef8 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -265,6 +265,7 @@ public abstract class LivingEntity extends Entity {
@@ -62,7 +62,7 @@ index 2b072a5e49c7dfa9b99002d82050929c5562a2e5..efb1cd7b9af8d84fd91d4e355b8092b2
}
// CraftBukkit start
@@ -3504,6 +3511,27 @@ public abstract class LivingEntity extends Entity {
@@ -3482,6 +3489,27 @@ public abstract class LivingEntity extends Entity {
this.hurt(DamageSource.DROWN, 1.0F);
}