Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
a8d7ad099 Updated Upstream (Bukkit/CraftBukkit) (#5735)
2299159bb Add option to fix items merging through blocks (#5334)
d8c20ddc7 Fix PlayerBucketEmptyEvent result itemstack (#5698)
ceb3762fb Add PufferFishStateChangeEvent (#5606)
cd4defec0 [CI-SKIP] Update version checker to use V2 downloads API (#5728)
b9f2a673d Limit item frame cursors on maps (#5730)
This commit is contained in:
BillyGalbreath
2021-05-27 22:43:08 -05:00
parent d99cc6e82d
commit ae6ca468f6
11 changed files with 40 additions and 59 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Add allow water in end world option
diff --git a/src/main/java/net/minecraft/world/item/ItemBucket.java b/src/main/java/net/minecraft/world/item/ItemBucket.java
index d126f668828e0788e369294c0b376ef52b344f2c..154a76b1b77a97bdf65153250c41275f72f6f73f 100644
index f97447d77890cd65b5613899c389483bcf82be01..7eb3238b5820bb13f25d78d7808722659cb521f2 100644
--- a/src/main/java/net/minecraft/world/item/ItemBucket.java
+++ b/src/main/java/net/minecraft/world/item/ItemBucket.java
@@ -152,7 +152,7 @@ public class ItemBucket extends Item {
@@ -163,7 +163,7 @@ public class ItemBucket extends Item {
// CraftBukkit end
if (!flag1) {
return movingobjectpositionblock != null && this.a(entityhuman, world, movingobjectpositionblock.getBlockPosition().shift(movingobjectpositionblock.getDirection()), (MovingObjectPositionBlock) null, enumdirection, clicked, itemstack, enumhand); // CraftBukkit // Paper - add enumhand
@@ -17,7 +17,7 @@ index d126f668828e0788e369294c0b376ef52b344f2c..154a76b1b77a97bdf65153250c41275f
int i = blockposition.getX();
int j = blockposition.getY();
int k = blockposition.getZ();
@@ -160,7 +160,7 @@ public class ItemBucket extends Item {
@@ -171,7 +171,7 @@ public class ItemBucket extends Item {
world.playSound(entityhuman, blockposition, SoundEffects.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l) {