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Add option to teleport to spawn on nether ceiling damage
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@@ -419,6 +419,7 @@ public class PurpurWorldConfig {
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public String playerDeathExpDropEquation = "expLevel * 7";
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public int playerDeathExpDropMax = 100;
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public boolean teleportIfOutsideBorder = false;
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public boolean teleportOnNetherCeilingDamage = false;
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public boolean totemOfUndyingWorksInInventory = false;
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public boolean playerFixStuckPortal = false;
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public boolean creativeOnePunch = false;
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@@ -446,6 +447,7 @@ public class PurpurWorldConfig {
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playerDeathExpDropEquation = getString("gameplay-mechanics.player.exp-dropped-on-death.equation", playerDeathExpDropEquation);
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playerDeathExpDropMax = getInt("gameplay-mechanics.player.exp-dropped-on-death.maximum", playerDeathExpDropMax);
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teleportIfOutsideBorder = getBoolean("gameplay-mechanics.player.teleport-if-outside-border", teleportIfOutsideBorder);
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teleportOnNetherCeilingDamage = getBoolean("gameplay-mechanics.player.teleport-on-nether-ceiling-damage", teleportOnNetherCeilingDamage);
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totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
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playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
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creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
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