Updated Upstream (Paper, Tuinity, & Airplane)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
3dcbdc73b Fix force upgrade patch (#5699)
dab6ec6cd List all missing hard depends not just first (#5673)
aed5031e3 Fix/Optimize world and light datafixes (#5693)
719040d92 [Auto] Updated Upstream (CraftBukkit)
6c183f1ae [Auto] Updated Upstream (CraftBukkit)

Tuinity Changes:
f88659c8e Fix and optimise world force upgrading

Airplane Changes:
7f3b09178 Move check
040fa19eb Better checking for useless move packets
5fab6a257 Improvements to fluid & profiler patches
046ae543c Improve hopper performance via bitset
4a221843f Update Upstream (Tuinity)
This commit is contained in:
BillyGalbreath
2021-05-21 04:25:41 -05:00
parent 1808888a40
commit af2dd61af0
25 changed files with 735 additions and 207 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java
index 05dc6c1b83479bed2857ef799df8291df9ac16e0..117fdc51a9ecd7504f9ce1ef9cb2e5aafc0de7d4 100644
index 3ad35e4e6280abbf25f8f39f6a90e097b75ca867..44d20ffdc6d4ea46682f14ec5bf885bec36969cf 100644
--- a/src/main/java/net/minecraft/server/level/WorldServer.java
+++ b/src/main/java/net/minecraft/server/level/WorldServer.java
@@ -96,6 +96,7 @@ import net.minecraft.world.entity.ai.village.poi.VillagePlace;
@@ -16,7 +16,7 @@ index 05dc6c1b83479bed2857ef799df8291df9ac16e0..117fdc51a9ecd7504f9ce1ef9cb2e5aa
import net.minecraft.world.entity.animal.horse.EntityHorseSkeleton;
import net.minecraft.world.entity.boss.EntityComplexPart;
import net.minecraft.world.entity.boss.enderdragon.EntityEnderDragon;
@@ -1242,12 +1243,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
@@ -1258,12 +1259,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
if (flag1) {