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https://github.com/PurpurMC/Purpur.git
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Add missing option for player cramming
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@@ -31,22 +31,22 @@ index e0544699714fd4c6ef2deb17f49b8246a7021463..831a62e56c745884f34fb5d8f84f0375
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return 0;
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}
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index abb50517868f17dba2d3f69bb97cc150b95047fa..346c6048e0c7b72b14b2001a9071b56b4b0f37d2 100644
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index f6cf842119c7370923b04a46c21ec80c7725b47e..d4611e62be817a0a8bda984643bba73a2b723532 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -163,6 +163,8 @@ public class PurpurWorldConfig {
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public boolean idleTimeoutUpdateTabList = false;
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@@ -164,6 +164,8 @@ public class PurpurWorldConfig {
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public int playerSpawnInvulnerableTicks = 60;
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public boolean playerInvulnerableWhileAcceptingResourcePack = false;
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public boolean playersShouldCramToDeath = true;
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+ public String playerDeathExpDropEquation = "expLevel * 7";
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+ public int playerDeathExpDropMax = 100;
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private void playerSettings() {
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idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick);
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idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities);
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@@ -170,6 +172,8 @@ public class PurpurWorldConfig {
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idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
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@@ -172,6 +174,8 @@ public class PurpurWorldConfig {
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playerSpawnInvulnerableTicks = getInt("gameplay-mechanics.player.spawn-invulnerable-ticks", playerSpawnInvulnerableTicks);
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playerInvulnerableWhileAcceptingResourcePack = getBoolean("gameplay-mechanics.player.invulnerable-while-accepting-resource-pack", playerInvulnerableWhileAcceptingResourcePack);
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playersShouldCramToDeath = getBoolean("gameplay-mechanics.player.should-cram-to-death", playersShouldCramToDeath);
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+ playerDeathExpDropEquation = getString("gameplay-mechanics.player.exp-dropped-on-death.equation", playerDeathExpDropEquation);
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+ playerDeathExpDropMax = getInt("gameplay-mechanics.player.exp-dropped-on-death.maximum", playerDeathExpDropMax);
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}
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