Add missing option for player cramming

This commit is contained in:
William Blake Galbreath
2021-07-03 10:28:04 -05:00
parent c69c0bcadf
commit b1a0ea61ab
110 changed files with 419 additions and 399 deletions

View File

@@ -31,22 +31,22 @@ index e0544699714fd4c6ef2deb17f49b8246a7021463..831a62e56c745884f34fb5d8f84f0375
return 0;
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index abb50517868f17dba2d3f69bb97cc150b95047fa..346c6048e0c7b72b14b2001a9071b56b4b0f37d2 100644
index f6cf842119c7370923b04a46c21ec80c7725b47e..d4611e62be817a0a8bda984643bba73a2b723532 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -163,6 +163,8 @@ public class PurpurWorldConfig {
public boolean idleTimeoutUpdateTabList = false;
@@ -164,6 +164,8 @@ public class PurpurWorldConfig {
public int playerSpawnInvulnerableTicks = 60;
public boolean playerInvulnerableWhileAcceptingResourcePack = false;
public boolean playersShouldCramToDeath = true;
+ public String playerDeathExpDropEquation = "expLevel * 7";
+ public int playerDeathExpDropMax = 100;
private void playerSettings() {
idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick);
idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities);
@@ -170,6 +172,8 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
@@ -172,6 +174,8 @@ public class PurpurWorldConfig {
playerSpawnInvulnerableTicks = getInt("gameplay-mechanics.player.spawn-invulnerable-ticks", playerSpawnInvulnerableTicks);
playerInvulnerableWhileAcceptingResourcePack = getBoolean("gameplay-mechanics.player.invulnerable-while-accepting-resource-pack", playerInvulnerableWhileAcceptingResourcePack);
playersShouldCramToDeath = getBoolean("gameplay-mechanics.player.should-cram-to-death", playersShouldCramToDeath);
+ playerDeathExpDropEquation = getString("gameplay-mechanics.player.exp-dropped-on-death.equation", playerDeathExpDropEquation);
+ playerDeathExpDropMax = getInt("gameplay-mechanics.player.exp-dropped-on-death.maximum", playerDeathExpDropMax);
}