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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@0a1be9a Make loadChunksForMoveAsync use new chunk system load calls
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 1d0f9fa24e8ead7710249575795951dad97ea51f..67304b6c7b33d163802a4eb725a449c1d310453b 100644
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index 559bec25060eb8981bf80213ceedb79d6c99e411..2b7f3935b5224709a295b8ed16ac28f6c67b36fc 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -915,10 +915,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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@@ -872,10 +872,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
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if (flag1) {
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