Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@0a1be9a Make loadChunksForMoveAsync use new chunk system load calls
This commit is contained in:
granny
2024-07-31 04:10:29 -07:00
parent 0bd557933c
commit b3623faa77
11 changed files with 48 additions and 48 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 1d0f9fa24e8ead7710249575795951dad97ea51f..67304b6c7b33d163802a4eb725a449c1d310453b 100644
index 559bec25060eb8981bf80213ceedb79d6c99e411..2b7f3935b5224709a295b8ed16ac28f6c67b36fc 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -915,10 +915,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
@@ -872,10 +872,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
if (flag1) {